THE GETAWAY TO GENUINE IMMERSIVE CINEMA AT HOME
- 16 channels of native audio processing up to 24 bits/96 kHz
- 64 bits floating point internal processing
- Trinnov leading optimizer technology: built-in tridimensional acoustic measurement, analysis, and loudspeaker/room optimization
- Trinnov's patented 2D/3D loudspeaker remapping
- Up to 4-way intelligent active crossover calibration
- Unlimited bass management
- Extensive channel processing
- Built-in HD 3D Audio Decoding (Dolby Atmos – DTS-X – Auro3D)
- Remote Control
- Built-In Ethernet, RS232, 1 trigger input and 4 trigger outputs
Following in the tradition of the groundbreaking Altitude32 processor, the Altitude16 brings Trinnov’s award-winning Speaker/Room Optimizer technology, immersive audio capabilities, active crossovers, and unmatched bass management flexibility to a new, slightly smaller form factor with tremendous value.
The constant evolution of the HDMI standard creates many challenges for manufacturers and integrators. Trinnov’s proprietary software platform not only lets you monitor and analyze all HDMI streams directly from your processor but also offers unique solutions to get beyond HDMI incompatibility issues.
STEP BY STEP WIZARD
The Altitude16 comes with its own set-up software that facilitates the installation procedures for integrators. It guides them through a step-by-step process that defines how to best use available inputs and output channels as well as the desired speaker layouts. This new “wizard” greatly simplifies the initial set up procedure and calibration process.
ALL-INCLUSIVE DECODING PACKAGE
The standard version of the Altitude16 natively decodes Dolby Digital Plus®, Dolby TrueHD®, DTS Digital Surround® and DTS-HD Master Audio® It also includes all immersive codecs by default so you can experience a new world of immersive sound with the latest technologies by Dolby Laboratories®, DTS Inc®, and Auro Technologies®.
Thanks to the 3D measurement capabilities of the Trinnov microphone, each speaker’s actual placement can precisely be localized in the room regarding distance, azimuth, and elevation. Knowing the intended placement of various sounds within the soundtrack (since Trinnov decoded it), they can “remap” the sound objects from the theory of the soundtrack to the reality of your particular room, using the closest two or three speakers to create a phantom image of the sound where it should be. While 2D remapping deals mainly with the horizontal plane, 3D remapping will manage both azimuths and elevations.
UNIQUE BASS MANAGEMENT
Trinnov provides the most sophisticated solution on the market when it comes to managing low frequencies. With the intermediate bass management system you can, of course, specify how one or more subwoofers will reproduce the lower part of the spectrum for each channel. But it goes further: it even allows you to bass manage the low frequencies of a small speaker to the closest, more-capable speaker. It gives you complete control over crossover frequencies, filter type, slope, and even where the redirected bass will be reproduced.
THE FUTURE OF IMMERSIVE AUDIO
The Altitude16 simply can do many wonderful things that no other processor can do because Trinnov do not depend on the capabilities of a mass-market DSP chip. They control the signal path from beginning to end.
More importantly, While other companies were waiting for someone else to design a chip that would enable them to add these advanced capabilities. The Altitude software-based design, combined with Trinnov’s advanced understanding of 3D audio, has provided critical capabilities needed for a seamless, immersive audio experience that no other manufacturer has yet been able to deliver to the market.
16 CHANNELS OF HEAVEN
The Altitude16 can render up to 16 discrete channels of information and comes equipped with Dolby Atmos, Auro-3D, and DTS:X immersive audio decoders, it supports up to 16 outputs and natively processes high-resolution 24/96 audio, offering four-way active crossovers and no limitation in terms of subwoofer outputs.
16 CHANNELS APPLICATIONS
- DISCRETE 9.1.6 IMMERSIVE SOUND
- DISCRETE 7.3.6 IMMERSIVE SOUND
- DISCRETE 9.3.4 IMMERSIVE SOUND
- 7.2.4 WITH SCREEN BI-AMP
- 5.1.4 WITH SCREEN BI-AMP
- 7.2 FULL BI-AMP AND A LOT MORE!
INCLUDED IMMERSIVE AUDIO DECODERS